![]() vehicular/tank combat games with a similar setup, I don't think anyone would have bothered.Ĭomparing Wolf3D to Doom is a bit like comparing a Pong clone to a modern Tennis simulator/arcade game.if you set the Pong clone to a high difficulty (e.g. ![]() ![]() If it wasn't for the novelty of the texture-mapped 3D viewpoint and the far superior gameplay speed compared to e.g. The amazing thing is that we all sat and played through level after level of that primitive, brutal hitscan action. Which, if you think about it, isn't far from the truth. ![]() Heh, described in this way, Wolf3D really sounds more like a primitive and unrefined (even by early 1990s) 2D shooter engine, than a commercial game. ![]()
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